The definitive guide to error handling in Rust
Learn to model and handle any error using idiomatic Rust.
Contents
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Introduction
Are you overwhelmed by the amount of choice Rust gives us for handling errors? Confused about when to return a structured error type or a Box<dyn Error>
? Intimidated by Box<dyn Error + Send + Sync + 'static>
's beefy type signature?
Whether you're building an application or library, this guide will help you make the right decision.
I love error handling. I'm obsessed. I work in the finance and space industries, and things go wrong a lot.
Failure cases vastly outnumber success cases. Knowing how to communicate what went wrong, to the right audience, in an appropriate amount of detail is a skill that sets you apart from other developers.
Think about how great the Rust compiler's error messages are compared to other programming languages. We want users of our code to have that same reaction, whether they're on our team or using our library. We want them to be impressed when things go wrong!
Before we dazzle anyone with our error handling skills, though, let's nail the fundamentals.
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Part I
Rust error handling basics
What is an error in Rust?
In Rust, an error is any type that implements the std::error::Error
trait. Here's the definition:
rustsrc/core/error.rs
This is a moderately threatening trait definition, but all four of these methods have default implementations provided for us.
Any type that implements both Debug
and Display
can implement Error
. There's very little manual work required.
In fact, Error::cause
and description
are deprecated in favor of Error::source
and the Display
implementation, respectively. You should never have to worry about them, except when working with older code.
Error::provide
is part of an experimental nightly build, so I won't discuss it here. You won't have to worry about it unless you're working with cutting-edge, unstable code.
The return type of Error::source
warrants closer examination 1
, because we'll see similar types throughout this guide.
You know what Option
is already. &(dyn Error + 'static)
simply means "a reference to some error that may live for the whole duration of the program".
The 'static
lifetime is important for error handling, because errors are often handled long after the code that causes them returns, sometimes on a different thread.
Good luck handling an error that's been dropped unexpectedly! Rust protects us from this scenario.
You'll often see 'static
alongside Send
and Sync
bounds. dyn Error + Send + Sync + 'static
describes "some error that can live as long as the program, be sent between threads by value or shared across threads by immutable reference".
Error::source's return type, &(dyn Error + 'static)
, doesn't make any promises about thread safety.
In general, standard library code places more relaxed bounds on dynamic errors than you'll see in the broader ecosystem and use in your own projects.
This allows the widest variety of things to behave as errors, with stricter requirements left to the user's discretion.
How do we make an Error
type static? Simple – use only owned fields, or fields which specify the 'static
lifetime for references and trait objects.
The following type is only 'static
if the reference assigned to field
happens to be 'static
itself:
rust
These are always 'static
:
rust
Errors in the context of Result
Surprisingly, the type wrapped by std::result::Result::Err
doesn't need an Error
bound:
rust
You can use whatever type you want to represent an error inside Result
.
The same is true for associated types in many trait definitions, such as std::str::FromStr
:
rust
Err
isn't bounded by Error
2
!
Although you can use any types in these contexts, I strongly encourage you to only use Error
implementations.
Other Rust developers will expect these things to behave like Error
s, and we should strive to be as unsurprising as possible. That doesn't stop you from implementing additional functionality on your Error
s, though.
There are exceptions to this rule, often within the standard library itself. Look out for the discussion of Error::downcast
and Box<dyn Error>
in the next section.
Okay, we've nailed the essentials. Let's get into the choice that confuses most new Rust developers: should we use dynamic or statically typed errors?
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Part II
Dynamic error handling in Rust
When to use Box<dyn Error>
and friends
Box<dyn Error>
is Rust's vaguest error type. It's just some object that implements Error
🤷.
Box<dyn Error + Send + Sync + 'static>
is its thread-safe counterpart.
The Error
is boxed because, as a dynamic trait object, we don't know its size at compile time. We have to allocate it on the heap.
Box<dyn Error>
simply says "something went wrong, check my message or my optional cause to know more".
This has two key properties:
- It's excellent for quickly communicating that something went wrong.
- It's god-awful at providing structured data for an error handler to act on.
If you would like consumers of your error – whether they're error handlers in your own application or users of your library – to be able to dynamically change their program's behavior based on the internal details of an error, don't use Box<dyn Error>
.
Parsing error details from messages is fragile and hard to maintain. If you expect people to rely on your error messages to drive program behavior, you've also inadvertently made those error messages part of your public API. If that error message changes, code that parses it may break.
If you know that there's nothing useful a receiving program can do with the error, but that the message is helpful for a human debugger, then Box<dyn Error>
and related trait objects are very convenient.
I work on an astrodynamics library for a space mission simulator funded by the European Space Agency. If someone inputs garbage data, like the time 23:59:60
on a year without leap seconds, there's really no way to recover. In this scenario, it would be perfectly reasonable to return Box<dyn Error>
with a message that explains how silly they are.
Now, we don't actually do this – that's a story for Part III on structured errors – but it is a valid Rust error handling strategy.
Handling dynamic errors from other people's code
What if library code you call returns a dynamic error?
Hopefully, you just want to log it for a future debugging session. Surely the thoughtfully crafted error message will give you everything you need to solve the problem 🤡.
But say it doesn't, and you need to find out what's inside the dyn Error
?
I don't envy you this situation. It's often an indicator of bad library design.
Moaning about it won't help you in the moment, though. You need to downcast.
Downcasting errors in Rust
Did you know that you can get a concrete error type back out of a boxed dyn Error
?
I'm not going to get into how the std::error
crate does this, because it involves some scary unsafe
code that has nothing to do with handling errors. That won't stop us from using it.
dyn Error
trait objects have three methods for attempting a transformation into some concrete type T
:
rust
If the dyn Error
is of type T
, you'll get a T
for closer inspection. Whether that T
is owned or borrowed depends on which method you call.
All of this is useless if the underlying type is private to the crate the dyn Error
came from. In this scenario, politely explain your predicament to the maintainers, then scream into a pillow.
Avoid forcing callers to downcast
I don't encourage designing your errors to require downcasting to figure out what's gone wrong.
If you choose to return a dynamic error, you are communicating that the internal structure of the error shouldn't matter to callers.
Forcing them to dig into your crate's error types, identify the possible culprits, downcast, and react dynamically screams "leaky implementation details".
This is Rust, not Go.
So what's the point of downcasting?
If downcasting isn't an ideal way to handle errors, what is it good for? Let's use Actix Web 4.7.0 as an example.
The primary Actix error struct, Error
, has a single field, cause
, that holds a Box<dyn ResponseError>
.
rustactix-web src/error/error.rs
ResponseError
is a trait with identical bounds to std::error::Error
, but specifies methods to return a status code and an HTTP response body:
rustactix-web src/error/response_error.rs
It has default implementations for both of these methods, but they're not important here.
What is important is the large number of concrete error types that Actix provides ResponseError
implementations for: Box<dyn std::
, Infallible
, serde_json::Error
, std::io::Error
, and many more.
Naturally, Actix users can implement ResponseError
for their own types too, so actix_web::error::Error
chooses a dynamic error type to wrap a theoretically infinite variety of ResponseError
s.
Actix itself doesn't care about the internal structure of any particular ResponseError
. It just needs a way to get a status code and response body when something goes wrong. This is a scenario where dynamic errors shine.
But you know who might care? The team whose code produced the error.
If an Actix user converts an error into Actix's opaque error format, they should reasonably expect to be able to get it out again. That's why actix_web::error::Error
provides the as_error
method, which downcasts to the user's original error type.
rustactix-web src/error/error.rs
There are no leaky abstractions here, because the caller of as_error
also owns the code that created the error in the first place.
Actix never calls downcast_ref
itself. It doesn't use downcast_ref
to handle errors. Rather, it provides as_error
as a means for external parties using Actix's wrapper type to inspect their own implementation details.
Handling Rust errors with anyhow
What discussion of dynamic error handling in Rust would be complete without talking about anyhow?
anyhow is Rust's most-loved crate for handling errors in the laziest way possible.
anyhow::Error
is effectively a Box<dyn Error + Send + Sync + 'static>
with bells on. It always gives you a backtrace, and, unlike Box
, it takes up only one machine word, not two (a "narrow pointer").
anyhow comes with a selection of macros, methods and blanket implementations to make wrapping and adding context to any Display + Send + Sync + 'static
type a breeze.
Just like actix_web::error::Error
, anyhow::Error
is a wrapper for user-provided types. Seeing as those users might want their types back, it provides downcast
methods in your three favorite flavors: owned, &
and &mut
.
I use anyhow often, and I find it's a better fit for applications than libraries.
If you return a concrete anyhow::Error
across a crate boundary, you force the caller to depend directly on anyhow, and not everyone will want to.
As a general rule, return only your own or standard library error types across crate boundaries to minimize leakage of your implementation details into other people's code.
Who is your audience and what will they do with your error?
I hope it's becoming clear that how you choose to handle your errors depends on two key things:
- Who the audience for the error is.
- What they should be able to do with an error you give them.
Dynamic errors are great for consolidating a wide range of error types and returning them in a format where the only reasonable thing to do is write to output, whether that's a logger or an HTTP connection.
In Part III, we'll look at structured, statically typed errors as carriers of data that we can handle programmatically. More than that though, we'll see how they serve as invaluable, innate documentation for other developers.
When we understand both of these error handling styles, we'll bring them together, equipping ourselves with the knowledge to handle any kind of error that might arise, and avoid some nasty footguns.
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Part III
Structured error handling in Rust
Part III is coming soon.